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Throughout the beta, players will start receiving invites to test Overwatch 2’s PvP beta on a daily basis. The Overwatch 2 beta is about to begin (or has begun depending on when you visit WePC). However, the test could end sooner or later per Blizzard’s decision. Exceptions like Odyssey give me hope for GaaS within the single player space, but they are few and far between.Update: The Overwatch 2 beta will last till May 17. I say all this as someone who thought Anthem was okay and really liked Destiny 1.įundamentally, I feel people really turned against GaaS when the realization sunk in that for many of these titles, having the best experience would mean playing them over the course of years, and the first year is often anything but sunshine and roses. Notably, we also had Anthem, a clear example of a single player developer chasing the GaaS money (I'm aware Hudson originally conceived the idea soon after ME3, that doesn't mean the particulars didn't mirror GaaS until later), so now we have not only a proliferation of games seemingly designed to milk the player for all they are worth, but we are losing single player games while doing it. Since the, the looter/shooter-slash-GaaS type games have all been messy and relatively unfinished, with the promised "endgame" carrot lacking any of the staying power of MMOs on which so many of these games clearly base their character progression. Still, Destiny was somewhat given a pass due to its novelty and the expectation that Destiny 2 would fulfill the promise of what the initial game represented.
#WITCHFIRE GAME BETA SERIES#
People were fine with the Borderlands series because it still presented a finished, robust campaign experience and, notably, it wasn't based around the same GaaS model that series like Destiny, Division, etc are sporting today. If the label sticks for some reason, we’ll just do our best to bring it back to its former glory. I mean, there will be loot, and there will be shooting. – is the focus, and the loot is only there to support it.īut at the end of the day, we’re not going to protest every time someone calls Witchfire a looter shooter. The shooting – by that I mean “what you do”, so in reality it’s firing guns, casting spells, making builds, etc. We feel it’s the other way around with Witchfire.
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As if the loot is supposed to be the exciting part, and the shooting is just something to help me get it. When someone says “looter shooter”, for some reason I always focus on the loot part, treating the shooting as just the wrapper.
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The witch won’t go down just because you hit a jackpot drop. In other words, it’s on you to master your weapons and abilities, to come up with a plan and builds that support it, to execute that plan, to adapt and overcome. Actually, RNG mostly exists to fine tune your weapons, not to redefine them. You still need to master the game to be able to finish it, a good RNG won’t do the job for you. However, in our case the emphasis, the core and heart of our work is the challenge itself. Technically, then, I guess one can call the game a looter shooter. We have playability/replayability pretexts, a lot of them. While we don’t have any of the “business model” bullshit, we do have loot.
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How does it all apply to Witchfire? Is it a looter shooter? I guess it’s time now to answer the post’s main question now.
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